Thursday, 13 June 2013

The Great Playthrough - BONUS ROUND PART II!

Yes, it's another bonus round! Basically, I have ended up buying a couple of games recently, so rather than insert them all into the list - I decided to review two of them in one go here - they are both on the same disc, so it was exceptionally easy for me to do both at once...

Yes - I'm back to logo pictures for this blog....
I'm sure none of you miss my smiling face that much!

Sonic The Fighters

Released on: Arcade, Sony Playstation 2, Nintendo Gamecube, Xbox
Played on: Playstation 2
Release date: 1996

I don't understand bad games.

(I know that's a strange start to a blog - but bear with me, it'll get better)

Let me clarify - I understand that games exist that I don't like, or games that have good ideas buried under some awkward design flaws, or games that could have been good but were rushed to prodution - but I don't understand the mindset that creates a BAD game.

In case you hadn't guessed - I'm not about to heap loads of praise on Sonic The Fighters - and yes, I know I am a huge Sonic apologist (and by that I mean I apologise for the hedgehog, not that I apologise using soundwaves. I mean, I do apologise using soundwaves, except when I apologise in writing, like I am here, but ....

*A crunching noise occurs and then reality folds into itself due to the circular nature of that sentence*

You get the idea. I will forgive an awful lot of "bad" Sonic games - I enjoyed Sonic Generations, I think that Sonic Adventure 2 Battle is OK, I even have a soft spot for Sonic Heroes (although, you do have to be hyped up on sugar before you play because otherwise the irritating voices and bright colours do make you want to rise up and attack the nearest person. But I digress... again) But Sonic the Fighters is just bad.
Let's approach this logically and look at the mathematical equation behind the game:

Virtua Fighter (adult, violent game) + Sonic the Hedgehog (Cute, Kidsy fare) + Rushed production (cheap and ugly polygon graphics) = Sonic the Fighters.

In other words, it wasn't worth creating! It barely even has "so bad it's good" entertainment value - Neety and I played it for 10 minutes and our attitudes can be seen below:

1 Minute in - *Smile* This is awful

3 Minutes in - It's an exercise in pointless button mashing

6 minutes in - "Frowns" This is REALLY awful

10 minutes in - *Rips disc out of machine and throws it across the room* GO AWAYYYY!!!!

I am aware that I have said very little about the game itself, rather than just moaning how awful it is, but there's not much to say. It's Virtua Fighter with worse controls, uglier polygonier (is that a word?) Graphics, and music so annoying that you end up wanting to stab yourself in your eardrums just so you NEVER have to hear the bloody music again!

Seriously, this game is awful...

Rating: 1/10
Time Played: 10 Minutes
Would I play it again? I would rather play any FIFA game for a week with only celery to eat than play this game again. 


Sonic R
Released on: Sega Saturn,  Nintendo Gamecube, Sony Playstation 2
Played on: Playstation 2
Release date: 1997

Do you know what the unique thing about Sonic R is? It's the first (and as far as I know, only) game in which Sonic races against people on foot - which makes sense, because he is a speedy hedgehog! Sounds fun, doesn't it? Could it be a diamond in the rough?

....

No.

It's worse than Sonic the Fighters.

I know what you're thinking: "But Brawny! How can it be WORSE than Sonic The Fighters? You implied (about three paragraphs ago) that Sonic the Fighters was one of the worst games ever. "

Yes, yes I did. And do you know why Sonic R is worse? Because Sonic is IMPOSSIBLE to steer in a straight line! And he takes aaaaages to get up to speed, whereas all the other characters (who are in vehicles, no less) are much quicker. The courses are horribley designed, the gameplay is duller than the water you would find in the bottom of a ditch that was running through a Coldplay concert in Swindon.
DULL!

These two games, between them, have made me so angry that I can't continue writing.

Rating: 0.1/10 (Only because I refuse to give anything 0)
Time played: 8 Minutes (and that was pushing it)
Would I play it again: *Transforms into the Hulk and smashes your face with the game case for suggesting that I would ever play this rubbish again*

Next time - A better game. (Well it can't get any worse - I HOPE!)

Monday, 10 June 2013

The Great Playthrough - Game 46: Star Wars - The Clone Wars

Star Wars: The Clone Wars

Released on: Xbox, Nintendo Gamecube, PS2
Played on: Nintendo Gamecube
Release Date: 2002

Yes, it's time for a Star Wars licensed game. (I apologise, I didn't realise how many of these I owned until I compiled this list!) And it's one many of you may never have heard of - as it was released around the time that Episode II: Attack of the Clones was released in the cinema.

(I'm sure you remember that film. It's the one that feels like it might be a good Star Wars film, except for the horrendous black hole of charisma that is Hayden Christiensen, but is then redeemed in the last five minutes when Yoda pulls out a lightsabre and fights Christopher Lee. Which is awesome!)

So although this game deals with the Clone Wars, it is not linked in any way to the first Clone Wars TV series, the animated Clone Wars feature film, OR the second Clone Wars TV series (or any of that series' spin-offs). Are we clear?

"So Brawny, you've told us what this game is not about or related to - what IS it about?"

It's a vehicular action game interspersed with third-person "on-foot" sections. And you know what? It's much more fun than that description suggests. In fact, to be honest, it was much more fun than I had expected it to be!

You see, I bought this when I first got my Gamecube, and I only ever remember playing it for about ten minutes - so I was not expecting to be blown away by it. And while it's not a superb ten-out-of-ten life-changing game, it's still a lot of fun - and not too easy! (A common problem with licensed games in this day and age)

The third person sections are OK, although marred by some slightly clunky movement, but it's when you're in the vehicles (which are mostly low level floating military craft - much like tanks but with no wheels) that the fun begins properly.

The controls are just the right-side of floaty, and the aiming and combat is engaging. The voice acting is wonderfully laughable, but luckily there's not too much of it, so it doesn't impact in a negative way. And the difficulty? Well it's not an easy game, but it's also not unfair. Very rarely did I die feeling like I had been cheated - mostly I died because, just like in FPS's - I always forget that moving out of the line of fire is a GOOD IDEA!

Do you know what game it reminds me of with it's vehicluar sections? Starfox 64. (Or Lylat Wars as I technically should call it, being from the UK and all). I know that may sound strange as the vehicles were all land based (as far as I played through it anyway), but it's true. In Starfox / Lylat Wars, there are a couple of levels where you have to drive a land-based vehicle, and the controls and style of it is the closest match I can think of to equate with this game. And believe me, that's a good thing.

Most of all - in a day and age where most licensed games are a vaguely disguised rip-off of other, more popular games - Star Wars: The Clone Wars feels different enough to be it's own game. And maybe it's just that I haven't played whatever game it ripped off - but hey, for now I'm impressed with how entertaining it is.

Rating: 7/10
Time Played: 1 hour 5 minutes
Would I play it again? Yes. I think I would.

Coming up next time.... I'm not sure yet! (Sorry, the list isn't with me)

P.S. I apologise for the multiple uses of vehicle and vehicular in this blog. I have used my quota for now

P.P.S. I shall try and get these blogs on a more regular timescale from now on!

Thursday, 23 May 2013

The Great Playthrough - Game 45: Bubsy the Bobcat

The pictures are back! Look at me, clutching
that very damaged looking cartridge. It still plays though :)


Bubsy the Bobcat
Released on: Sega Megadrive, SNES, PC
Played on: Sega Megadrive
Release Date: 1993 (except PC, which was 1995)

This should be a game that I absolutely love. It's a colourful, 2D platformer on my favourite (non-Nintendo) console.... but do I love it? Well that's a question I shall answer throughout this blog...

(See! I learned from my last blog and am retaining a little mystery at the start! Look at me, I'm learning and growing...)

From the title screen, my hopes were high. The game has bright, lovely graphics and the full title is the brilliantly pun-tastic title "Claws Encounters of the Furred Kind." But as soon as I started to play, I started to notice a whisker of a problem.

This tail was not garnering a lot of A-Paws as I began the playthrough. The difficulty was quite high, with the game often making me-owt to be a much worse player than I am.

(Ouch - That's four Cat-Based puns in just over one paragraph. Oops. I'll stop now, I promise.)

But anyway, behind the awful puns, this game is far from purrfect...

*Ducks*

Sorry.

But it's sadly true. And while I am not usually one to bemoan a difficult game, the difficulty really is a problem here. And it's a design flaw - I'm not complaining that the levels are badly designed, or that the enemies are over-powerful, it is simply that one hit kills Bubsy stone dead. Which is a problem with a speedy platformer. Sonic has his rings, Mario has his mushrooms, even Earthworm Jim has a health bar! But no, Bubsy gets no second chances whatsoever. Run into an enemy, or get hit by a falling egg, or fall off a too-high ledge, and that's it. You are dead.
Which is bloody irritating.

Especially when coupled with really erratic collision detection, which this game is sadly riddled with.

There are other faults as well, the levels are awkwardly designed - not necessarily badly designed, just so large (both horizontally and vertically) and repetitive, that on successive playthroughs you tend to get completely confused as to which sections you have done, and which you don't recognise. The music is repetitive and irritating, which isn't a game-breaker, but is mildly annoying, and the fact that there are two different jump buttons (a normal jump and a high jump), just adds confusion to the whole thing.

It isn't all bad news - the lovely 16-Bit cartoon-style graphics are a joy to look at, and the controls (apart from the jump buttons issue) are reasonable, if slightly wooly. But at every turn you are thwarted by the awkward difficulty level.

It's such a shame, because it is SO close to being an entertaining game, but the difficulty issues just totally ruin it for me. And the programmers were obviously aware of the issue, because instead of starting with 2 or 3 lives (as you would do in either Sonic or Mario), you start with nine. And I get why (yes, he's a cat so he has nine lives! Isn't that funny!) But it just highlights quite how easy it is to die in the game.

Sorry Bubsy, You may have come within a whisker of greatness, but you definitely failed to land on your feet...

Rating: 5/10
Time Played: 35 Minutes
Would I play it again? Unlikely....

Next time on Brawny's Great Playthrough, it's another Star Wars game! But which one? Come back and find out!

Monday, 20 May 2013

The Great Playthrough - Game 44: Worms World Party

Worms World Party
Released on: Dreamcast, Playstation, Game Boy Advance and Windows
Played on: Sony Playstation 2 (Don't you just love backwards compatability?)

(Before we get started, I would like to apologise for the lack of photograph on this blog - I am finshing up writing this not at home, so I don't have a picture. If anyone really wants me to include one, I'll add one later. But for now, no picture, so you won't get to see me holding the Worms World Party case - poor you!)

There are games that you know you like, and there are games that you remember that you like, but are disappointing when you go back to them. And then, there are games that you forget quite how amazingly pant-wettingly good they are. The last game in this playthrough where a game surprised me positively was Flashback, and as you can tell from my overtly enthusiastic introduction, Worms World Party belongs in this category.

(And yes, I know that I have broken all of the rules of any kind of review, by telling you how I feel about the thing I am reviewing in the first paragraph, but sod it, it's my blog!)

I have had many good times playing various iterations of Worms (at least in 2D) - starting with the original which I used to play on the PC, through to the the two iterations that I have for the Playstation - and it has provided many hours of entertainment both in single player and multi-player (and indeed, I have spent many hours sitting on a canal boat playing this game while drinking my own body weight in alcoholic beverages).

But why is it such a good game Brawny? I hear you all ask... OK, I didn't hear you ask, but I'm going to tell you anyway.

When it came out, I remember it being a rather new type of game, best described as "Lemmings with Guns". And if you try to describe it in genre, it sounds the dullest thing ever. A turn based game where you control a team of worms attempting to fight others. But it works, and it works so very very well.

But having not played it for... ooh, nearly 10 years or so, I did wonder if newer games would have sullied my memories of Worms. So imagine how delighted I was when I booted up the game and began to play. Firstly, it gives you ridiculous levels of customisation. You can name your own individual worms, choose which weapons are used, choose a landscape, special features, weapons drops etc - I spent a good ten minutes of my playthrough on the customisation screen, but unlike other games that have this sort of customisation / statistical options (and yes, I'm looking at you sports games, and particularly Speedball 2) - I didn't get bored at all, and that's pretty rare in an options screen!

Once I had my team and my setup, then I jumped into the game itself, and immediately took great delight in bombing and bazookaing (and yes, I have decided that IS a word, because I want it to be) the opposition until they were all satisfyingly dead. And then, I did it again. As well as the normal weapons (Uzis, Shotguns, Grenades etc.,) there is also the selection of idiotically stupid ones that are always available in these games. The Sheep (which runs across the terrain before exploding), the Concrete Donkey (which is exactly what it sounds like) and the Holy Handgrenade of Antioch. (Python alert!) And it's all couched in silly music, cartoony graphics and stupid sound effects.

But (and I know I have said this before) - it is FUN! Loads of fun!!

I'm not really sure what more to say. There are only minor downsides to the game - it can be awkward to enter names etc when you have to do so with a joypad, scrolling VERY slowly from letter to letter, and almost all of the labelling on menu screens is done with cartoony graphics, rather than text, so it can be a bit hard to figure out what you are selecting, unless you have had experience of the game before.

But if that's the worst I can think of? Then it's really not a bad game in any way whatsoever is it!

In conclusion then, I would much rather spend an evening playing Worms World Party with a group of friends, rather than any of the FPS's people seem to happily go around each others houses to play. Speaking of which - anyone fancy a Worms Tournament evening?

Rating: 9/10
Time Played: One Hour Ten Minutes
Would I play it again?: Of course!

Next time - The Megadrive gets dusted off for some platforming action! (And no, it's not a Sonic game)

Sunday, 24 March 2013

The Great Playthrough: Game 43 - Toy Racer


Toy Racer
Released on: Sega Dreamcast
Played on: Sega Dreamcast
Release date: 2000

Looking back over the games I've done so far, this is the first Dreamcast game I've played in the playthrough, and now I think I've played at least one game on every console!

I like the Dreamcast. I like the controller, the VMU, and it produces very good quality graphics and sound for it's generation. However, my game collection for it is fairly limited - I don't have many of the games that people recognise as Dreamcast games (Jet Set Radio, Shenmue etc) because, when I bought my Dreamcast at a car boot sale, the previous owner had obviously been a fan of racing games. So I have quite a few of those.

And so I approached Toy Racer with trepidation. On the one hand, I like a good arcade racer (a sentence I seem to say more and more nowadays), but on the other hand, I can find racers to be boring after a while...

Before I continue, I should point out that I very rarely do any research before I play a game that I already own. I don't look up its details, I don't read reviews, I just pop it in and give it a try. Which is what I did here.

The first race I played, I was aware there were no other racers on the track - but I quickly realised that I had  selected the Training mode, so that was fine. I used the five lap race to adjust to the handling (which was pretty good), and to admire the graphics and smooth framerate of the game. 

So I finished that race, and then dropped back into the menu system, and I was mildly confused as the options available are the following:

Training - This is a training Mode, obviously.
Local - For playing locally
Network - This is for playing online - sadly, the Dreamarena online system is long defunct!

So I assumed, "Oh, you need to select local, because that's the option which will give you the one-player mode!".

So I did, and I selected a different track and vehicle, and started the race. Sure enough, the HUD proclaimed I was in first, and so I zoomed off competitvely. About a minute later, I realised I hadn't seen any other cars, although I had picked up some offensive weapons (in-keeping with the Toy theme, these were pencils as missiles, and boxing gloves on springs as mines!). And then I crashed. And no-one overtook me. So I got nosy and waited, not moving at all. Still no competition.

Confused, I finished the race, and then looked the game up on Wikipedia.

It turns out? Toy Racer is a multi-player only game. And I have only one Dreamcast pad. 

Oops!

Rating: N/A (How can I rate a game that I can't play properly?)
Time Played: 10 minutes
Would I play it again?: Maybe, it was fun, but only if I have some other people and Dreamcast pads!


Saturday, 23 March 2013

The Great Playthrough: Game 42 - Sonic The Hedgehog 3

I look like a lunatic in this picture!
Sonic the Hedgehog 3
Released on: Sega Megadrive and then ported to.. *deep breath*.. Nintendo DS, Xbox 360, Wii Virtual Console, PS3, PS2, Gamecube, Xbox, Sega Saturn and Sony PSP.
Played on: Nintendo Wii (via Gamecube emulation)
Release date: 1994

So, I expect you all think you know the drill by now. It's a Sonic game, and I'm reviewing it, so I'm likely to shower it with praise and then insist that it is the best thing since sliced bread.

"We've heard you review Sonic, Sonic 2 and Sonic Generations now Brawny," I hear you all cry, "Why are you bothering with Sonic 3? We all know you're going to love it..."

Well here's a shocking piece of news for you. I didn't love it.

Don't get me wrong, I didn't hate it. It is eminently playable, and has great moments, but it just doesn't feel anywhere as coherent or as much fun as Sonic 1 or 2. I would even say that it didn't feel as much fun as Generations! *ducks as enraged Sonic fans throw all sorts of missiles at my head*

And why? Well that's a good question. Neety will tell you that as I played it I was just sitting there, saying "This isn't as much fun as the others. But I'm not sure why..."

And then after a while, it clicked. It's the level design. I don't know why, and I'm sure it's just a personal opinion, but the levels just don't seem anywhere near as well designed and as much fun as earlier games.

I don't play Sonic to stop running and do pixel perfect jumps. I don't play Sonic for lots of different power ups that are occasionally useful and mostly pointless. I play Sonic to run very quickly through the level, jumping, spinning and running until I reach the exit, or die. One or the other.

But in Sonic 3, there's all sorts of things that stop you running and building up that head of steam to dash through the level. Stupid blue things that you have to spin against to make bits of the world move and new platforms appear. Random little boss fights all over the place. Platforms that appear and disappear.

Plus, it just doesn't look as nice as Sonic 1 or 2. Levels are less vibrant, and the whole thing just feels a bit like a case of "been there, done that". Which is not an unheard of situation for the 3rd game of a series, but it just felt like a giant let down.

I played through the first three zones, and when I died (unfairly) in Marble Garden Zone Act 2, that was it. I felt no compulsion to load my saved game and continue on - I just put the pad down and turned it off. Which marks the first time this playthrough that I have stopped playing a Sonic game before my hour was up.

I feel like I have to point out, there is lots of good stuff. There are sections of the levels where it feels just like wonderful Sonic fun, and the Special Stages are nice (although not as good as Sonic 2's tunnel ones!) The new shields are pointless, but fun, and getting the options to play as Sonic or Tails is a bonus. But even so, it's just an average Sonic game - and that's the best thing I can say about it.

Talk about a disappointment...

Rating: 7/10
Time Played: 45 Minutes
Will I play it again: Maybe, in the hope that I'll be pleasantly surprised...

Next time - I don't know what game I'm playing! Because I'm writing this on the wrong computer so the list isn't in front of me!

Friday, 1 March 2013

The Great Playthrough: Game 41 - Halo 3

I look a bit strange in this photo..
Oh well!
Halo 3
Released on: Xbox 360
Played on: Xbox 360
Release date: 2007

Aaah. Halo 3. Long considered one of the best games for the Xbox 360 - the "killer app" for the console at launch if you will.

("Killer App" does sound a little like a dodgy straight-to-DVD horror movie where a phone app kills people one at a time, possibly while playing voice clips of common YouTube comedy videos while it does so... hey wait! That's a great idea! © Michael Braunton 2013! No stealing that idea - that's mine!)

As you should all know (assuming you've read the earlier posts of my playthrough, particularly this one) I have a chequered history with First Person Shooters, often finding them tedious and unimpressive.

Straight off the bat though, there is one accusation you cannot level at Halo 3 - and that is unimpressive. Graphically it is beautiful, and it really shows the power of a current generation console - at launch this must have been a jaw-dropping moment (I don't remember - I only bought an Xbox 360 about 2 years ago!) However, it's not all good news...

I really don't want to bang on about not enjoying FPS's since Doom came out, and I was willing to put those thoughts aside in an attempt to really try and get into this game. I've tried several times since I bought it, and have never made it past the second mission - and I wanted to get into it. So I sat down, with no distractions, and fired it up.

And five minutes later I was bored.

I know this may be heresy to those of you out there who are Halo fans - and indeed, those of you out there who are Xbox fans, and I had to think long and hard to figure out what my issues with the game were.

Is it the controls? No, they are almost perfect controls (which is why almost every Xbox FPS ever has followed suit)

The Game Mechanics? Nope. Again, they work very well - at no point did I have trouble moving, shooting, opening doors etc...

The Story then? The story? Well it's a bit of a mish-mash of Sci-fi rubbish (but I normally like Sci-fi rubbish - I'm a big fan of the TV show "Sliders"!) and it definitely hurts that it is the third chapter in a story where I have absolutely no idea what is going on because I haven't played the first two, and it does just drop you into the story with no explanation whatsoever, but that doesn't harm it too much. (Apart from the stupid, epilepsy-inducing "visions")

No - my biggest problem with it is that it just doesn't seem to connect. The opening level is a jungle scenario, where you run around and shoot lots of aliens. (See, you can tell I couldn't work out any of the plot!) And I have no problem with that. But there seems to be no danger to yourself at all. Thanks to Master Chief's recharging shields, there's no moment like in Goldeneye where you are sneaking quietly along a corridor, screen blood red, almost dead, tension ramped up high.... Nope. In Halo, you can simply hide behind a rock for ten seconds and your health is back to normal.

Therefore, my method of play simply became "Walk towards enemies shooting randomly. When they've shot you a lot, run around/hide behind a rock until your shields are better. Repeat." And that just got very boring very quickly.

That's not my only problem with the game - my other issues may seem like minor niggles but they all distracted me from the game itself.

The guns - There is no way of telling whether a gun you have picked up is good or bad. And yeah, I know that's the sort of thing that you should learn as the game continues, but it seemed like whatever gun I picked up (bar some kind of rocket launcher) took the same amount of hits to kill the alien in front of me. So why bother?

The navigation. This was a problem in the opening jungle level, as lots of caves look like solid cliffs from not very far away, so you occasionally have no idea where you are supposed to be going. It continued to be a problem in the second level, as people would tell me to go somewhere, and then I wouldn't know where it was. Also, I'd end up running up and down a corridor twenty times just looking for where the hell I was supposed to go next.

The way that missions are briefed. I know this sounds pettier than Tom Petty and a six year old girl in a squabble over a tea-towel (and I apologise for that metaphor, but I'm tired!), but I like to know exactly what I'm supposed to be doing in a mission, and that does not equal simply having a one-liner such as "Johnson's gone down, go and find him" announced over the radio, as it gets mixed in with all the background noise, and half the time I wasn't sure what the hell I was supposed to be doing.

And yes, I remember having fun playing it in multi-player round several friends houses (one of the reasons I bought the game), but this playthrough just highlighted the disappointment of the single player campaign for me.

So, in conclusion, it's a very impressive game - both visually and in regards level size/game mechanics, but I was so bored that I turned it off after about 40 minutes. Sorry.

*Ducks head to escape from bombardment of abuse coming my way*

Rating: 5/10
Time Played: About 40 minutes
Would I play it again? Maybe for multi-player. Not likely to play single player again though.

Next Time - Another game with the number 3 in it...