Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts
Thursday, 11 December 2014
The Great Playthrough: Game 74: Donkey Kong Country Returns
Donkey Kong Country Returns
Released on: Nintendo Wii
Played on: Nintendo WiiU
Release Date: 2010
You all know from previous blogs that I'm a big Nintendo fan. I don't need to link to said blogs, you all know that it's true. So I had to be careful and make sure that I reviewed this game with my impartial hat on (and before you ask, it's a bright blue hat with green stars on it). And do you know what I discovered when I played this game?
This game is one of the greatest 2D platformers to have ever been made.
It is seriously that good.
Let me put it another way - it's not a Sonic 2 beater, but it's damn close.
Lots of people assume that every 2D platformer plays approximately the same way, and that's not the case. Mario games are about careful jumping rather than speed, Sonic games are all about speed and fast reflexes. Donkey Kong doesn't feel like either of those. The closest thing I can find to compare it to is the modern Rayman platformers. It's complex, but all feels intuitive.
And it's a huge amount of fun.
I don't think I stated that enough.
It's a HUUUUUUUGGGGGGGEEEEEEEEEEEE amount of fun!
The graphics are gorgeous, the music is amazing - I mean, who couldn't love this music here?
The thing that makes it one of the best platformers ever though, is the level design. They are beautiful, well crafted, all of the hidden secrets are challenging but not impossible and every time you think the levels are going to get repetitive, they throw in a curveball to keep it fresh. There are mine cart levels, flying barrel levels, and a really fabulously designed level with waves that crash into the foreground every few moments, meaning that if you aren't hidden behind the rocks then you are washed away.
Couple these innovations with a huge number of bonus levels and endless replayability, and DK Country Returns is so immensely playable.
So there's no reason for all of you not to play this game - it came out on the Wii, a console that practically everyone owns (at least according to the sales figures!) - it's also had a portable remake (DK Country Returns 3D on the 3DS) and a sequel (DK Country Returns: Tropical Freeze on the WiiU), so you can look into those options as well.
But seriously, play it. It's REALLY worth it.
Rating - 9/10
Time Played - 1 hour 35 minutes
Would I play it again? - Of course I would!
Monday, 6 October 2014
The Great Playthrough: Game 71 - Super Mario Galaxy 2
Super Mario Galaxy 2
Released on: Nintendo Wii
Played on: Nintendo Wii
Release date: 2010
Unlike films, games sequels can often be much better than the originals. When I reviewed Super Mario Galaxy I concluded that the opening of the game was not the best way to experience what is a great game - as the first hour is quite pedestrian and filled with opening cut-scenes and tutorial levels that are very averagely designed.
The good news? Super Mario Galaxy 2 has learnt from the mistakes of the original game.
The opening is tight, a lot of the cut-scenes are at least partially playable - and more importantly, within five minutes of starting the game, you are on a playable level, which is pretty well designed.
In fact, all of the levels I got to in the opening hour just served to throw up new design ideas and new mechanics, completely justifying this sequel's existence. Let us not forget that no other 3D Mario game had (at the time anyway) generated a direct sequel. Super Mario 64 and Super Mario Sunshine are both good games (although one is better than the other) - but Nintendo didn't feel that either of them required a direct sequel, always preferring to push onto something new.
But Mario Galaxy totally deserves the sequel, as there are so many new concepts, techniques and ideas based around the Galaxy motifs - including the appearance of Yoshi, who adds a whole new aspect to the gameplay!
Also, Super Mario Galaxy 2 has a great two player mode - well, we certainly enjoy it in our house. Player one is Mario, who does all of the usual Mario things - running around, jumping, collecting coins, collecting stars etc. Player 2 takes control of a Luma (the weird floating chubby starfish-type things that are prevalent in the Galaxy games) by using the wii-mote as a pointer, so that player can delay/defeat enemies, pick up coins/lives etc and generally be of help to the first player. It's a really nice and innovative two player mechanism. And it means that Neety and I can play together - which is important in our house! Two player co-op should be more prevalent than it is... but I digress.
Now don't get me wrong - it's not a perfect game. I know that when I reviewed Galaxy (the original), I moaned about how long it's plot took to get going, as it is just a case of Bowser kidnaps the Princess, this time in space. However, the plot of Super Mario Galaxy 2 is slightly weird in the sense that it does not acknowledge any of the events that occurred in Super Mario Galaxy 1. Lumas are new to Mario, he is astonished at giant-size Bowser, and everything seems new to him all over again.
Now this may be explained when you complete the game (as I must confess I haven't ever totally finished this game) - and I know that at the end of Super Mario Galaxy 1...
*SPOILER ALERT*
*NO REALLY, I KNOW YOU MAY JUST BE HAPPILY SKIPPING PAST THIS, BUT I AM GOING TO TELL YOU WHAT HAPPENS AT THE END OF THE ORIGINAL IF YOU'RE NOT CAREFUL*
*YOU'RE STILL HERE? OK, WELL DON'T SAY I DIDN'T WARN YOU*
... the galaxy / universe is destroyed and re-booted, so the implication could be that Mario doesn't remember it all. But even so, that means that the average player who didn't get to the end of the original would be confused as to why Mario is being such a forgetful idiot.
Well, it's either that, or he's just hit his head against too many blocks over the years, and it's had an impact on his memory.
*END OF SPOILERS - IF YOU ARE TRYING TO STEER CLEAR OF IT, YOU MAY CONTINUE READING NOW*
But regardless of strange plot issues - Super Mario Galaxy 2 is a fabulous game. The graphics are gorgeous, the music is outstanding (indeed, I think it's one of the best scores to a video game EVER) and it has such replay-value that even as I'm writing this blog, I'm looking forward to going back and playing it some more - especially since I haven't completed it yet....
So yes, I know that this review is predictable, but I loved this game. And so will all of you - it's a video game that transcends boundaries and is just so infinitely playable! And given the increase in quality between the original and this one, I am a little sad that there is no indication of a Super Mario Galaxy 3 any time soon...
Rating: 9/10
Time Played: An hour and a ten minutes
Would I play it again? Are you kidding? I'm probably going to play it when I get home!
Saturday, 22 March 2014
The Great Playthrough - Game 61: Guitar Hero Metallica
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Could I be more metal? |
Released on: Nintendo Wii, Xbox 360, PS3
Played on: Nintendo Wii
Release date: 2009
I enjoy other things in this world apart from video games. One of the other things I enjoy is playing the guitar, and another thing I enjoy is the music of Metallica. So knowing that about me, this must be a game that I will absolutely love.. right?
Yes.
There are no words.
I've been a huge Guitar Hero fan since the first release on the Wii (the notoriously difficult Guitar Hero III: Legends of Rock) and since then I have accrued two more editions (both of which are due to appear at some point in this playthrough. I know that these games have fallen out of favour with a lot of people, and I know that some people prefer Rockband (and indeed, I have one of those games as well) - but I've always been a Guitar Hero boy through and through.
I don't know why, maybe it's just that it was the first plastic-instrument bashing game I played, but all of the Guitar Hero games hold a special place in my heart. And I remember being ridiculously excited the day they announced that there was a Metallica version coming out.
There are a lot of parallels between Metallica and Guitar Hero. Both are things that many people will now tell you are past their best, and that their best work was the early work. And there's a parallel in my enjoyment for them as well.
I like their early work, but I also like their overblown middle years, and later years when they try to recapture the early magic. I agree that some mis-steps have been made by both, but they both provide entertainment that I find completely amazing, and I will support both to the bitter end. (Even through their low points - Guitar Hero 5 and St Anger respectively!)
And while Guitar Hero appears to have come to a screeching halt (although, given the fascination with re-booting gaming franchises, I imagine we'll see it return at some point), Metallica are still making music (in fact, right now I'm listening to the new song they premièred the other day - The Lords of Summer, which I am enjoying a whole lot).
I think that the point I am making (in my random and convoluted way) is that these two things are perfect for each other. And boy does it show in the game itself.
Metallica songs are mini-masterpieces of riffery and mayhem, a perfect match to the button-clacking precision required for a good Guitar Hero game. By this point in the franchise, GH had mastered all of the game basics - hammer-ons, pull-offs and tapping are all part of the game - and the whole game feels fair. Don't get me wrong, it can be very hard to get a great score - but it's a totally fair game. It takes the solid framework of Guitar Hero: World Tour and gives you brilliantly cartoonish Metallica figures bouncing around playing all their hits and many other songs besides (including one of the best (and under-rated) Metallica songs of all time - the fabulous Dyers Eve!).
Are there any downsides to this game? Well, only the tracklisting from the other bands that make up the extra songs. 28 of the songs are Metallica songs, and the other 21 are songs which are the band's "personal favourites and influences from the years" - and to me, some of these are weak links. But I'm really just picking holes now - how can you complain when you get 28 Mother-F*****g Metallica songs to play!
In conclusion, I know I'm out of sync with many in the world, but I still believe Guitar Hero to be a fantastic game model, and Metallica one of the greatest bands of all time.
And if you disagree, then I completely respect that. (You are wrong, but I respect your right to be wrong!)
Rating: 9/10
Time played: About an hour and a half, and then a couple more goes at Dyers Eve...
Would I play it again? I might play it right now!!
Next time - Brawny is venturing back into the world of RPGs.... how will that go? Come back and find out!
Sunday, 4 August 2013
The Great Playthrough: Game 50 - Street Fighter II Turbo!
Street Fighter II Turbo
Released on: Nintendo SNES, Sega Megadrive... and almost every other console and home computer ever.
Played on: Nintendo SNES
Release date: 1992
There are many things that are better as a teenage memory. Things that, if you revisit them in your adult life, are somewhat disappointing. Examples of this include Cadbury's Creme Eggs (which are now smaller than ever before and somewhat sicklier than I ever remember), Nirvana's Nevermind album (which is OK, but nowhere near as good as you thought it was) and every single episode of the Thundercats cartoon. (Seriously, never go back and watch it - no matter how good you think it is)
Of all the games on my list, Street Fighter II Turbo was the one I was very worried would have been tainted by nostalgia. In other words, I worried that going back to it would make me realise it's not as awesome a game as I remember it being from my childhood.
And this was a seminal game from my childhood. I played Street Fighter II Turbo A LOT with my friends when I was a teenager, and I have incredibly fond memories of it. And as I fired up the game, a lot of those memories came flooding back.
While I'm not traditionally a huge fan of fighting games - preferring platforming and puzzlers (as I'm sure you've established from reading this blog), Street Fighter II Turbo is a game I would classify as one of my all-time favourites. So, I know what you're wondering - does it hold up today?
Abso-bloody-lutely.
It's amazing fun! I may have mentioned a few times that I am a huge fan of 16-bit graphics, and this game is full of some of the best of the era. Detailed sprites and great backgrounds combine to make everything visually stunning. Coupled with the awesome music (I dare you to play any fight on Guile's stage and not end up humming the music afterwards!) this game provides a real treat for the eyes and the ears.
But that's enough about the superficial things. What about the gameplay itself? It is a great game to play. The controls are simple enough to pick up yet complex to master, the collision detection is absolutely superb, and the difficulty? Well, it's got a selection of difficulty settings - which is definitely a good thing. I played it on the middle difficulty level, and the first thing I realised?
I'm really bad at this game.
I mean, I was never great at the game, but I could pull off a fireball nine times out of ten - whereas in the thirty-odd rounds I played during this playthrough, I didn't succesfully pull one off once. And while I'm aware that's quite an embarassing admission, it is true. As is the fact that I got to play as every character - and most of them twice! Which should tell you that I managed to lose nearly twenty-four times...
But in regards to this difficulty level - it's not a game breaker. At no point does it feel unfair - which seems to be a regular discovery whenever I play the retro games - most of the time the games are harder, but that makes you more determined to succeed.
So my conclusion? Street Fighter II Turbo is still amazing. An arcade game that has enough of a single-player mode to keep you interested - a gorgeous treat for the eyes and ears and most of all, it's so much fun!
Rating: 9/10
Time played: Over an hour - and I didn't want to stop!
Would I play it again? Of course!
Next time? It's the SNES' biggest rival, the Megadrive, and some motorbiking fun of Road Rash II. Join me, won't you?
Sunday, 21 July 2013
The Great Playthrough - Game 49: House of the Dead III
Firstly, may I say a huge F*** YOU to the blogger app - as I had written half of this blog post and then saved it on there, and it has now decided that it no longer exists. So let us take a moment to mourn the nuggets of well-written criticism and humour that I am now never likely to recover....
*Waits*
And now, let's get on with it!
*Waits for a cry of "Yes, let's get on with it!*
House of the Dead IIIReleased on: Arcade, Xbox, PC, Nintendo Wii, Playstation 3
Played on: Nintendo Wii
Release date: 2002
Given the demographic of those of you who read my blog (which I don't have any hard or fast data on - I just make things up to fit whichever blog I'm writing) - I'm guessing that a lot of you are entertained by zombie-related media.
Which is good - because, lets face it, House of the Dead III is all about Zombies. No two ways about it. It's not even about a House anymore...
Apart from all that, though, I did enjoy it. And my enjoyment was increased by playing in two-player with my gorgeous wife! Not only does that just make it loads more fun, but also it meant I got to listen to her wonderful comments on the cutscenes.
Now, bear in mind, that both Neety and I have a love for awful cutscenes in games (why else would we play Resident Evil games so much?) but in this game in particular, she came out with some absolutely cracking lines - mostly due to the ridiculousness of the situation in which all the cutscenes happen.
Basically (for those of you who don't know), all the cutscenes show Dr Curien (the mastermind behind pretty much everything in the HOTD-verse) talking to his terminally ill young son, Daniel, in flashback. But what makes it so ridiculous is that he is asking him hugely philosophical questions, which Neety then kept coming up with comedy responses to. But the best was this one.
CURIEN - "Daniel, have I overstepped the boundries of human morality?"
NEETY (IN VOICE OF DANIEL) "I dunno Dad, I'm eight. I like the Power Rangers!"
This made me laugh so much that I had to pause the game, so I thought I ought to share it with you.
As far as the rest of the game goes - there's loads to enjoy (if you like on-rails lightgun shooters, which I most definitely do!). The graphics appear to be an arcade-perfect port, and the controls are accurate and responsive - so it's great fun all the way through - it's just too damn difficult!
But if you've got the game, and fancy a bit of zombie shooting, mindless fun - there's very few games that offer the simplistic visceral thrills of this one.
Rating: 7.5/10
Time played: About 45 minutes - I couldn't bring myself to start again after dying.
Wouild I play it again? Often!
Next time - it's back to the SNES for the wonders of Street Fighter II: Turbo - join me, won't you?
*Waits*
And now, let's get on with it!
*Waits for a cry of "Yes, let's get on with it!*
House of the Dead IIIReleased on: Arcade, Xbox, PC, Nintendo Wii, Playstation 3
Played on: Nintendo Wii
Release date: 2002
Hands up who likes zombies? I don't mean those of you who actually like zombies (i.e. those who think that zombies are nice) I mean those of you who like zombie-related media (especially games where you get to shoot them in the face!)
Given the demographic of those of you who read my blog (which I don't have any hard or fast data on - I just make things up to fit whichever blog I'm writing) - I'm guessing that a lot of you are entertained by zombie-related media.
Which is good - because, lets face it, House of the Dead III is all about Zombies. No two ways about it. It's not even about a House anymore...
So a more accurate title would be Zombies Zombies Zombies Zombies (Zombies Zombies Zombies) - Or, alternatively, Boom! Make the Zombies heads explode!
As you may (or may not) have guessed - there is a lot of zombie killing that goes on in this game. And just because I'm a 32 year old video gamer, doesn't mean that I think killing zombies is big OR clever.. however, it is fun. Lots and lots of gory head explode-y maniacal fun.
And that pretty much sums up House of the Dead III for me. It is the second best of the House of the Deads that I have ever played (I also own House of the Dead 2, and House of the Dead: Overkill - and I have played House of the Dead as well) - and that is simply because they have got all of the elements perfectly streamlined.
Big guns? Check.
Zombies that explode when you shoot them? Check.
Different type of Zombies? Check - in fact, this game has standard zombies, slimy zombies, lady zombies, FAT MAN zombies and many many more
Zombie versions of other animals (most notably the bloody zombie vultures?) Check.
A completely nonsensical plot? Check.
So as far as this review goes, this game should be perfect, right?
Well unfortunately,there is an elephant in the room. A giant hulking zombie elephant.(Zombie elephants - thats a great idea!) And that elephant's name is "difficulty."
This was designed to be an arcade game that kept you entertained, and then ate your money - which I can appreciate. However, for this home port, did they give you the option for infinite credits? No. When you first boot up the game, you start with five credits. Which, if you are playing two-player, are shared. Then, every time you play through and die, if you get far enough, you earn another credit....
And this wouldn't be so bad, but the bosses are designed to be almost unbeatable... (And I only know this, because in a previous playthrough, I used a cheat for infinite lives, and it took me and a second player about half an hour to kill the final boss - and we died about twenty times each!) - so it gets very frustrating that you slam your way through the level, and then have to deal with the ridiculous boss at the end of each one!
Apart from all that, though, I did enjoy it. And my enjoyment was increased by playing in two-player with my gorgeous wife! Not only does that just make it loads more fun, but also it meant I got to listen to her wonderful comments on the cutscenes.
Now, bear in mind, that both Neety and I have a love for awful cutscenes in games (why else would we play Resident Evil games so much?) but in this game in particular, she came out with some absolutely cracking lines - mostly due to the ridiculousness of the situation in which all the cutscenes happen.
Basically (for those of you who don't know), all the cutscenes show Dr Curien (the mastermind behind pretty much everything in the HOTD-verse) talking to his terminally ill young son, Daniel, in flashback. But what makes it so ridiculous is that he is asking him hugely philosophical questions, which Neety then kept coming up with comedy responses to. But the best was this one.
CURIEN - "Daniel, have I overstepped the boundries of human morality?"
NEETY (IN VOICE OF DANIEL) "I dunno Dad, I'm eight. I like the Power Rangers!"
This made me laugh so much that I had to pause the game, so I thought I ought to share it with you.
As far as the rest of the game goes - there's loads to enjoy (if you like on-rails lightgun shooters, which I most definitely do!). The graphics appear to be an arcade-perfect port, and the controls are accurate and responsive - so it's great fun all the way through - it's just too damn difficult!
But if you've got the game, and fancy a bit of zombie shooting, mindless fun - there's very few games that offer the simplistic visceral thrills of this one.
Rating: 7.5/10
Time played: About 45 minutes - I couldn't bring myself to start again after dying.
Wouild I play it again? Often!
Next time - it's back to the SNES for the wonders of Street Fighter II: Turbo - join me, won't you?
Wednesday, 17 October 2012
The Great Playthrough: Game 31 - Super Mario Bros and Game 32 - Super Mario Bros 2!
Statistics are a funny thing.
(I appreciate that this is a strange sentence to open a gaming blog with, and it seems that it doesn't have any relevance to the topic at hand, but bear with me and see where it goes.)
When I arranged my 140+ games into their random order when I started this playthrough, the last thing I expected was a game to be followed on the list by it's direct sequel. But guess what? It happened - and that means that this blog is a double dose of Mario Madness!
Super Mario Bros
Released on: NES. Then SNES. Then EVERY OTHER MAJOR NINTENDO CONSOLE EVER!
Played on: SNES
Release date: 1985
So, let's look at the first of these two classics. Super Mario Bros - the original. But is it the best?
Before I even try to answer that question, a bit of history. Super Mario Bros is one of the most famous games ever. It has been released, re-released, ported, pirated, ripped off and homaged more often than any other Nintendo game ever.
(NOTE - This information is based on the information within that great research depository that is my brain. It may or may not be true, but I can't be bothered to do the research to justify the statement, so just agree with me, yeah?)
I own two different versions of this game - one on my 3DS, which is a direct port of the original NES classic
(which I obtained through the oft-mentioned 3DS Ambassador program), and the Super Mario All-Stars version on the SNES, which has updated graphics and sound. (I say updated, they were updated in the early 90's, so it's not an ultra-realistic mo-capped Mario, simply some pretty 16-bit sprites). After a long internal debate, I decided that the version I would play was the SNES version, as the game was designed for a TV rather than the small screen on the handheld.
And for the first ten minutes I had a blast. I played through the way I usually play the game - zoomed through to the warp zone in 1-2, warped to zone 4, then hit the warp zone in 4-2 to world 5, before dying in world 5-3.
So far, so standard. Then, I decided to play without use of warp zones (but still using the save game function that comes with the Super Mario All-Stars version), and spent the rest of my hour happily playing through.
Of course the game has flaws. A lot of levels are very similar to each other, the Hammer Brothers are still rather difficult to kill if they happen to spawn on the same level as you, and the underwater levels are still as irritating as they have ever been. But of course, it's a classic game, and unlike some of the others I've played in this playthrough, it deserves it's classic status.
Is it the best of all the Mario games? No. It's not even the best 2D one. But it is the original, and it does deserve some credit for starting off Nintendo's mascot on a high. It can get boring (mostly due to the repetitive nature of certain levels), and I tended to find that it works in short 10-15 minute chunks much better than a long play in one go, but still, it's fun.
Rating: 8/10
Would I play it again?: Of course.
Time played: 1 Hour.
So from Super Mario Bros, onto the surprisingly titled... Super Mario Bros 2.
Super Mario Bros 2.
Released on: NES, SNES and then many, many others.
Played on: SNES
Release date: 1988
A quick piece of history. The game that we in the west know as Super Mario Bros 2 was not originally a Mario game. The game released in Japan as Super Mario Bros 2 was an extension of the original, and deemed too difficult for Western gamers, so Nintendo of America then took a game called Doki Doki Panic, (which itself was a Japanese game featuring Japanese TV characters that was never likely to be localised to the west) and replaced the characters with Mario characters and tweaked it to suit. This was then so popular that it was eventually released in Japan as Super Mario USA, and eventually (on the Super Mario All-Stars cartridge), the west finally got Japan's version of Super Mario Bros 2, except it was renamed Super Mario Bros: The Lost Levels.
*Breathes.*
Everybody caught up? Good.
The reason I felt the urge to explain the complex backstory of the game is because it is very different to the original, and indeed, it's very different to the Mario series as a whole. Because of that association, it's the game on the All-Stars cartridge I have played least, and consequentially I was both looking forward to it and slightly dreading it in equal measure.
The good news? It's a very playable game. While some changes take a bit of getting used to (you can choose a character at the start, and each has different abilities, jumping on enemies doesn't kill them, you have a set of hearts for health rather than growing/shrinking), I found myself quickly getting into the game and enjoying the bizarreness of it all.
And yes, I warn you now, it is bizarre. It's set in Mario's dream (which must mean that he sometimes dreams of being his brother, his girlfriend and ... well.. Toad), and this seems to have given them carte blanche to be weird with the whole atmosphere. You can climb inside vases, you pull up radishes and throw them at enemies to kill them, and if that wasn't enough, this game is the debut of not only Bob-ombs and Shy Guys (who are a little bit weird), it also introduces the greatest transvestite pink dinosaur who spits his own eggs.
That's right, ladies and gentlemen, it's Birdo!
Birdo appears as a sub-boss a lot, and you throw his own eggs at him to defeat him. Which is fine, but still...
All in all, this game has a lot going for it. Unlike my primary criticism of the original, Super Mario Bros 2 has long levels, with restart points all over the place (thankfully). It also has puzzley moments (mostly just figuring out where to move blocks to and how to blow up walls (Hint - find bombs...) ) and so it gives a very different experience to the pure platforming of the original.
Maybe it was my relative unfamiliarity with the game, but I enjoyed this just as much as the original, but for different reasons. I don't think it's going to be my number 1 2D Mario game in this playthrough, but it's certainly not the worst either.
Rating: 8/10
Would I play it again?: Definitely.
Time played: 1 hour.
Next time - A complete change of genre, generation and console. It's Gran Tourismo 2 on the Playstation...
(I appreciate that this is a strange sentence to open a gaming blog with, and it seems that it doesn't have any relevance to the topic at hand, but bear with me and see where it goes.)
When I arranged my 140+ games into their random order when I started this playthrough, the last thing I expected was a game to be followed on the list by it's direct sequel. But guess what? It happened - and that means that this blog is a double dose of Mario Madness!
Super Mario Bros
Released on: NES. Then SNES. Then EVERY OTHER MAJOR NINTENDO CONSOLE EVER!
Played on: SNES
Release date: 1985
So, let's look at the first of these two classics. Super Mario Bros - the original. But is it the best?
Before I even try to answer that question, a bit of history. Super Mario Bros is one of the most famous games ever. It has been released, re-released, ported, pirated, ripped off and homaged more often than any other Nintendo game ever.
(NOTE - This information is based on the information within that great research depository that is my brain. It may or may not be true, but I can't be bothered to do the research to justify the statement, so just agree with me, yeah?)
I own two different versions of this game - one on my 3DS, which is a direct port of the original NES classic
(which I obtained through the oft-mentioned 3DS Ambassador program), and the Super Mario All-Stars version on the SNES, which has updated graphics and sound. (I say updated, they were updated in the early 90's, so it's not an ultra-realistic mo-capped Mario, simply some pretty 16-bit sprites). After a long internal debate, I decided that the version I would play was the SNES version, as the game was designed for a TV rather than the small screen on the handheld.
And for the first ten minutes I had a blast. I played through the way I usually play the game - zoomed through to the warp zone in 1-2, warped to zone 4, then hit the warp zone in 4-2 to world 5, before dying in world 5-3.
So far, so standard. Then, I decided to play without use of warp zones (but still using the save game function that comes with the Super Mario All-Stars version), and spent the rest of my hour happily playing through.
Of course the game has flaws. A lot of levels are very similar to each other, the Hammer Brothers are still rather difficult to kill if they happen to spawn on the same level as you, and the underwater levels are still as irritating as they have ever been. But of course, it's a classic game, and unlike some of the others I've played in this playthrough, it deserves it's classic status.
Is it the best of all the Mario games? No. It's not even the best 2D one. But it is the original, and it does deserve some credit for starting off Nintendo's mascot on a high. It can get boring (mostly due to the repetitive nature of certain levels), and I tended to find that it works in short 10-15 minute chunks much better than a long play in one go, but still, it's fun.
Rating: 8/10
Would I play it again?: Of course.
Time played: 1 Hour.
So from Super Mario Bros, onto the surprisingly titled... Super Mario Bros 2.
Super Mario Bros 2.
Released on: NES, SNES and then many, many others.
Played on: SNES
Release date: 1988
A quick piece of history. The game that we in the west know as Super Mario Bros 2 was not originally a Mario game. The game released in Japan as Super Mario Bros 2 was an extension of the original, and deemed too difficult for Western gamers, so Nintendo of America then took a game called Doki Doki Panic, (which itself was a Japanese game featuring Japanese TV characters that was never likely to be localised to the west) and replaced the characters with Mario characters and tweaked it to suit. This was then so popular that it was eventually released in Japan as Super Mario USA, and eventually (on the Super Mario All-Stars cartridge), the west finally got Japan's version of Super Mario Bros 2, except it was renamed Super Mario Bros: The Lost Levels.
*Breathes.*
Everybody caught up? Good.
The reason I felt the urge to explain the complex backstory of the game is because it is very different to the original, and indeed, it's very different to the Mario series as a whole. Because of that association, it's the game on the All-Stars cartridge I have played least, and consequentially I was both looking forward to it and slightly dreading it in equal measure.
The good news? It's a very playable game. While some changes take a bit of getting used to (you can choose a character at the start, and each has different abilities, jumping on enemies doesn't kill them, you have a set of hearts for health rather than growing/shrinking), I found myself quickly getting into the game and enjoying the bizarreness of it all.
And yes, I warn you now, it is bizarre. It's set in Mario's dream (which must mean that he sometimes dreams of being his brother, his girlfriend and ... well.. Toad), and this seems to have given them carte blanche to be weird with the whole atmosphere. You can climb inside vases, you pull up radishes and throw them at enemies to kill them, and if that wasn't enough, this game is the debut of not only Bob-ombs and Shy Guys (who are a little bit weird), it also introduces the greatest transvestite pink dinosaur who spits his own eggs.
That's right, ladies and gentlemen, it's Birdo!
Birdo appears as a sub-boss a lot, and you throw his own eggs at him to defeat him. Which is fine, but still...
All in all, this game has a lot going for it. Unlike my primary criticism of the original, Super Mario Bros 2 has long levels, with restart points all over the place (thankfully). It also has puzzley moments (mostly just figuring out where to move blocks to and how to blow up walls (Hint - find bombs...) ) and so it gives a very different experience to the pure platforming of the original.
Maybe it was my relative unfamiliarity with the game, but I enjoyed this just as much as the original, but for different reasons. I don't think it's going to be my number 1 2D Mario game in this playthrough, but it's certainly not the worst either.
Rating: 8/10
Would I play it again?: Definitely.
Time played: 1 hour.
Next time - A complete change of genre, generation and console. It's Gran Tourismo 2 on the Playstation...
Tuesday, 7 June 2011
Nintendo at E3
And before you ask, hell yes it was worth it.
Starting a few minutes late, we were taken on a ride through Nintendo's plans for the next year and beyond by the head honchos, most notably Miyamoto, Iwata-San and Reggie.
They began by addressing the fact that it is the 25th anniversary of the Zelda series. Which doesn't excite me massively. I own a few of them, and I appreciate they are good games, but they've never really been my cup of tea. Still, the announcement of releases for Skyward Sword on Wii and Links Awakening and 4 Swords on the eShop is good news.
And then.... we are teased with a little discussion of the new console, before we are left hanging on with that information, and Reggie comes to discuss the 3DS with us.
Just before we go any further, I would like to throw my hat into the endless mobius strip of discussion that the internet has been providing with regards to the 3DS. There seems to be a lot of discussion about whether it has had "healthy" launch sales, or if it is a disaster. Some people are defending it saying that in the launch window it has sold more than the original DS has - which sounds about right, but I can't be bothered to go and check those facts. My reaction to it is as follows: I love the 3DS and can't wait to get one, even if the games out so far are not must-have's just yet.
And speaking of the must-have's, Reggie ran us through five games in that category which will be released this year:
STARFOX 64 3D - There's not much I can say about this. I owned Starwing on SNES (sadly I don't own it any more, due to an incident with a bottle of Coke and my bedroom floor when I was 13 years old. No I'm not bitter about it, I just DON'T WISH TO DISCUSS IT ANY FURTHER!) which I loved, and have never played the N64 version, of which this is a port. Looks fun though.
KID ICARUS: UPRISING - This has been shown around since E3 last year, and consequentially, while it does look like a lot of fun (even if it seems to suffer from massively over-acting voice actors), I've seen a lot of screenshots and videos, and this didn't offer much new.
MARIOKART 3DS - After watching this trailer? My response was "HELL YEAH." It's Mariokart. In 3D. With underwater courses and customisable Karts. Oh, and hang gliders. I'm in!
SUPER MARIO 3D - A seeming cross between Super Mario 64, Mario Galaxy and New Super Mario Bros? I'm all over that shit. Plus, the raccoon suit returns! (Sorry, the Tanooki suit). Very, very hyped about this.
And the big surprise? Luigi's Mansion 2. On 3DS. At the point this was mentioned, my ever wonderful Neety (who, as I type this, is writing her own E3 blog for femme gamer) squealed in excitement as she is a huge fan of the original. I enjoyed the original a lot too, so this is good news for all concerned.
And then a trailer montage of forthcoming 3DS games - Resident Evil: Mercenaries 3D (YAYY!), Mario & Sonic at the 2012 Olympics (No interest for me whatsoever. Seriously, why have they not made the Mario V Sonic platformer we all want to see?), Ace Combat 3D (Planes. Flying. Looks pretty dull), Tetris (Brilliant but predictable), Cave Story 3D (Ah, Cave Story, allegedly an absolutely brilliant platformer. I found it incredibly dull) Resident Evil: Revelations (More Resi-action!), Driver: Renegade (Who keeps buying these games?), Pac-Man and Galaga (Looks colourful - no other insights on that one), Tekken 3D (Looks fun, but isn't the 3DS getting over-run with beat-em-ups? Street Fighter IV, DOA, Blazblue and now this?) and Metal Gear Solid 3. (No excitement here. Move along)
And then the moment we've been waiting for. The NEW CONSOLE!!! And it's called.....
WiiU.
Er... OK. I get why they wanted to keep the Wii branding, it is the most successful console in years... but still? That's the best they've got? I'd have preferred Wii2 to that! Never mind... I guess it means Sony's Playstation Vita will now not be the stupidest named console at this years E3!
Besides, it's not the name that matters is it? It's what it does. And apparently, the WiiU does... well... everything. It has a controller that looks like an iPad with buttons. Go ahead, click here and find out. I'll wait. (I would have embedded the picture in this blog, but Blogger made it too big and wouldn't let me amend the size and I can't be bothered to fight it right now.)
And then we were shown a video of how this allows a huge number of possibilities. Using it as an inventory screen for a game (as the pic above demonstrates), playing the game on the controllers screen while the TV is in use for something else, using the touchscreen as a controller in itself, utilising motion controls also, video chat, surf the net ... it seems to do everything.
And then, we get some talk from developers saying how much they love it and how great it'll be (of course they say that, it's a Nintendo video at the Nintendo conference!) and then a montage of games to show that WiiU is for everyone. And by everyone, what Nintendo means is "It's for everyone, but all the games we're showing are designed to win over the hardcore gamer, as they're the ones who have abandoned us and they're the only people who watch E3 things anyway."
So in short, it seems great, and I'm sure I shall buy one, and I think it has the smell of success around it. Why do I think that? Well I was texting my friend MiniNomi and I pointed out - "E3. New Nintendo Console. Wierd controller. Rubbish Name. It's like it's 2005 all over again...."
Who knows, if it worked for the Wii, then I'm sure it'll work for the WiiU. (Although the name is still rubbish.)
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