Sunday 9 March 2014

The Great Playthrough: Game 59 - Samba De Amigo!

Once again - this entry starts with apologies for the delay. I've been kinda busy lately. However, having looked at my list I've realised that I am now at over 200 games (thanks to charity shop finds etc) so I really need to step this up a gear, or I'll be writing this playthrough until I'm 64!!!

So with that in mind, I've added the new games to the list - reorganised into a new random order, and I'm now ready to start trying to get three of these done a week! (We all know I won't manage three, but if I get more than one a week, then I'm on a roll!)

And with no further ado I present... Game 59!

Monkeys in Sombreros? Sign me up!
Samba De Amiga
Released on: Sega Dreamcast, Arcade, Nintendo Wii
Played on: Nintendo WiiU (using backwards compatibility)
Release date: Original - 1999, Wii Version - 2008

Samba De Amigo - one of the first hugely popular rhythm action games involves you shaking maracas to popular tunes. It's like a dance machine where you use your hands and was originally played with a pair of specific maraca-controllers - so this should be a perfect fit for the Wii, right?

*silence*

I should point out, before this review goes any further, that I am a huge fan of rhythm action games. I have at least four Guitar Hero / Rockband games, and I'm quite excited as one is coming up in the playthrough very soon, so I was predisposed to like this game.

And everything started out well - It's bright, colourful, there's a decent music selection (I mean, I couldn't play it for hours like I can Guitar Hero, because it's not all my type of music, but you have variety!) and just to add the icing to the cake, there is a Reel Big Fish song on the soundtrack! (What do you mean you've never heard Reel Big Fish? You must fix that immediately! Go here, or here, or here, and then keep searching!)

So I was excited to play this. And then it spent five minutes trying to get me to calibrate the controls - and once I realised I had to twist the wii-mote to make it reach the point it was telling me to reach, I got a bit worried.

You see, the thing about motion controls is that they're great, but (especially in the early Wii days when this was released) they can be imprecise if you are not careful, and on a game that requires split-second timing, that can be a problem... and I'm sad to say, that it was a problem with Samba De Amigo.

You see, I was getting immensely frustrated with the game saying I'd missed one, where I'd done exactly the same movement as before, and hit it perfectly. And this wasn't a one-off occurrence. I estimate that 30-40% of the time I was playing*, the motions I made were not accurately translated on the screen, and that just quickly becomes annoying.

(*And I estimate that approximately 67% of the statistics in this review have an approximate variance of between 1 and 7234%)

Now it's not necessarily a game breaker - especially in two player mode! I roped in my lovely wife and we played the "Love Love" mode (which is some kind of two-player co-op mode), and we had a good time. And then at the end, we got this screen....


That's right, we are a Handsome Couple, our relationship will apparently last six months, and our Love Key Word is Volleyball. Doesn't that make complete sense?

(Please note - the above sentence is sarcasm. It makes absolutely no sense!!! Strange Japanese people...)

So in conclusion - Samba De Amigo is a good laugh multiplayer, but don't expect to enjoy the single player if you like anything that even vaguely resembles precise controls!

Rating: 6/10
Time played: 45-50 mins
Would I play it again? Probably multiplayer, and when alcohol has been consumed!

Next time on Brawny's Great Playthrough - It's back to a 2D one-on-one fighter... but which one?

Find out soon! (I promise)

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