Wednesday 18 September 2013

The Great Playthough: Game 52 - Sonic Adventure 2 Battle

I would like to start this blog with an apology for the lack of updates. I know I have done this before here, and here, and here... but this time I have a real excuse for the quiet time - Neety and I moved house! And I've only just got my computer back up and running! (And yes, I still use a desktop computer - you know why? Because they are better. Accept it all you laptop-luvvies!)

So without further ado, let me introduce our next game....


Sonic Adventure 2 Battle
Released on: Nintendo Gamecube
Played on: Nintendo Wii
Release date: 2002

Yes, it's a Sonic game. I am aware that I've already reviewed quite a few of these, but I have a soft spot for the speedy blue hedgehog - it's not my fault!

(Disclaimer - It may actually be my fault. Sorry.)

This is the second game that Sonic appeared in which was in 3D. The first was Sonic Adventure, which I shall be covering on another blog. Interestingly, the game "Sonic 3D" (which I shall also be reviewing later in this experiment) is not in what we now think of as 3D, as it is an isometric game based around 2D sprites. Confused? I'm sure you are. I am, and I understand what the hell I'm talking about!

Sonic Adventure 2, meanwhile, started life on the Dreamcast, before being hurredly ported to the Gamecube when Sega threw all of it's stocks of Dreamcasts into the sea and pretended it had only ever made games, rather than consoles. (Which is a shame, as I like the Dreamcast!) The gamecube port simply added "Battle" to the end of the title and faffed about with Chao gardens and extra multiplayer modes.

But multiplayer isn't what we play Sonic games for.... Single player high-speed adventure is!

Oh.

Sorry, for a moment there I thought I was talking about a 2D Sonic game.

Sonic Adventure 2 Battle has some of the best moments of Sonic games, and an awful lot of moments that - if they are not the worst, are certainly down at the bottom of the barrel with the mouldy apples and the broken spoons that have previously been used to scrape the bottom of said barrel.

(Again, I must apologise for my metaphors for being so tortured in this article - and I must also give a big shout out to Neety, who was able to remind me of the word metaphor when I couldn't remember it!)

Firstly, I must state that I always have a problem with Sonic games that appear vaguely set in the real world. The original Sonic 2D games have Sonic, other animal friends and Dr Robotnik, (I shall NEVER call him Eggman!) and in my mind, that seems to be a reasonable (if slightly strange) population of the world. Then, when they start to have other humans, and police chasing Sonic, for some reason it stretches the credibility of that world to breaking point for me.

I'm not sure that paragraph made sense - but I'm not rewriting damnit! Now is not the time for re-writing!

But ignoring that, the problems with this game are many. And the big one is that you only play as Sonic for a third of the game! Or if you choose the Dark side, you get to play as Shadow instead. Isn't that what we all wanted?

..... *watches tumbleweed roll past*.....

Anyway, you spend a third of the game as Tails - who for some unfathomable reason has a plane. Even though he has two tails which means he can FLY UNAIDED!! Oh, and sometimes the plane turns into a giant mech. Just, you know, because.

Then you spend a third of the game as Knuckles. Now I have nothing against Knuckles as a character, but his sections are basically a kind of giant treasure hunt for pieces of.. something or other, I forget... using the worlds crappiest radar as your only hope. Seriously, if the navy used that radar, they'd shoot torpedoes at Grimsby thinking that it was a hidden Russian submarine! And even if you can deduce roughly where the stupid thing is, half the time they are buried in the ground, so you just keep randomly sidestepping and digging again until you find it!

So I'm not a fan of these two sections, but what about the Sonic sections themselves?

There are absolutley brilliant moments in them. When you are zooming down a hill, and Sonic is responsive, and you don't have to try and perform any pixel-perfect movements then it's great fun. But then you turn a corner, and the camera fails to do so. Or you have to inch your way onto a pixel-thin bridge, while still running, and the controls are so twitchy it's impossible to keep him running in a damn straight line!

And the difficulty level... oh dear Sega. Have you never heard of a balanced game? One second you are rushing through, the next you are battling for your life! And then, suddenly, you're running through an easy level again...

It's such a divided game - divided within itself. The graphics and sound are up there with others of its generation, and the music in particular is still often catchy (with the occasional monotonous annoying piece thrown in), but it's just a case of too many ideas, not enough game, and a serious lack of polish.

Sorry Sonic, but you go to the bottom of the class...

Rating: 5/10
Time played: 1 hour 
Will I play it again?: Maybe - although the 3D bits of Generations are better, so I might just stick with that...

Next time, I tackle a famous video game franchise that I have NEVER played before - which one? Come back and find out!



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