Showing posts with label Xbox. Show all posts
Showing posts with label Xbox. Show all posts

Tuesday, 7 October 2014

The Great Playthrough - Game 72: Doom 3

Yes - it's the funky Steelbook edition!
Doom 3
Released on: Xbox, PS3, Xbox 360, Windows, Linux, Mac
Played on: Xbox
Release date: 2004

I have often mentioned how good I feel that the original Doom is - it's the FPS I enjoyed playing as a teen, and I feel it is the gold-standard of shooters - but I'd never played the second sequel.

Doom 3 came out in 2004, at a time when FPS's were on the rise - in fact, it was the year Halo 2 was released, which kind of says it all. As I discussed in my Halo 3 review, a lot of the trends in more modern FPS's are the things that put me off. The dull colours, the darkness, the boring cutscenes, the fact that most levels are just corridor after corridor of industrial / brown dullness.

But Doom 3 has the Doom name attached, so it's surely going to be more fun, right?

Well, yes and no. I think that more than anything else, this game highlights the differences between old-style FPS's and modern ones. And that's not really a good thing.

Let's start at the beginning - the plot appears to be that a weapons company is more powerful than anyone ever and they are (shock, horror) not too careful about what happens to scientists in the name of progress. So this is clearly not going to end well.

I have no problem with a game having a plot. Granted, you didn't need any kind of plot backstory for the original Doom (or Doom 2) to enjoy the game, but I have no problem with modern games having a plot. However, when the plot is ridiculously generic AND means that you spend the first fifteen minutes of the game either watching cutscenes or walking around without any kind of weapon or action going on, I think it's taking the piss a little bit. But eventually I met my commanding officer (obviously, I mean my unnamed character's commanding officer, not my own personal commanding officer. I don't have a commanding officer (that I know of) - but anyway, I think I've digressed a little) and was allocated a mission.

'Yay,' I thought, 'We're through the opening plot/tutorial bit - now I get to play!'

Then I walked around some tunnels for another five minutes, and found the scientist I was looking for. Then some portals to hell accidentally opened, and.. weird flying skulls came out and possessed the scientist, who turned into some kind of zombie/demon. So I shot him. And then the game started proper.

And then, about six minutes later, I died.

And I hadn't used the quicksave function since the end of the main cutscenes. So I started again.

This time, I made it to about eight minutes. But I had saved.

Sadly, I'd saved when I had 7 pistol bullets and 2 shotgun shells left...

So I kept dying.

Now I'm not complaining about the difficulty too much - it felt a little unfair, but not game-breakingly so, and I absolutely loved the touches like the fact you have to choose whether to use a flashlight or have a weapon equipped, and the controls are nice and intuitive.But considering I was on medium difficulty, I did die a LOT.

Also, the other thing that annoyed me - this game did that thing that lots of modern day games do - you are given instructions over the radio. Sadly, when the legions of hell attack, the radio keeps transmitting the noise of people fighting them off, and repeated calls for you to return to base. But at no point does it ever SHUT THE HELL UP so that I can figure out IF THERE'S A MONSTER IN THIS ROOM OH NO NOW I'M DEAD AGAIN!

Sadly, Doom 3 just didn't quite click for me. There were slightly too many of the modern touches that I found awkward - including having to aim vertically as well as horizontally, which I know sounds silly, but that's one of the things that I'm apparently very bad at. I miss old Doom aiming, where as long as you are facing the enemy, you can just keep shooting.

It's not an awful game - in fact, it's better than many other FPS's of its era, but I was sorely disappointing by it. It was just missing the slightly crazy Doom magic touch.

And then I worried - what if Doom doesn't have that magic touch anymore? What if I'm comparing Doom 3 to an ideal that never existed, and is just clouded by rose-tinted glasses?

Luckily, Doom and Doom 2 are included on the Doom 3 disc, so I fired up Doom for fifteen minutes, and was pleasantly surprised to find that it is still fun - it'll get its own full review somewhere in this playthrough.

In fact, that fifteen minutes of playing Doom made Doom 3 feel even worse than it had done before.

Sorry Doom 3, but this is a case of must try harder.

Rating: 5/10
Time Played: Doom 3 - 45 Minutes (and then fifteen minutes of Doom)
Would I play it again: The Disc will get a lot of use for Doom and Doom 2. Doom 3 though, not so much...

Monday, 12 May 2014

The Great Playthrough - Game 63 - Ghosts 'n 'Goblins and Game 64 - Ghouls 'n' Ghosts

So for the first time in this experiment, I'm reviewing two games as if they were one. I know this may seem like a cheat, but there's a reason for this (honest!).

You see, recently I acquired some more original Xbox games, one of which was the Capcom Classic Collection, which as it boasts on the cover, contains 22 games....

Now, so far on this playthrough, I've attempted compilation discs in two different ways. Midway Arcade Treasures I reviewed all in one go - and I think that was the right decision for that particular game, as most of the games on it are very simple arcade games that wouldn't entertain you for an hour. However, my two Sonic Compilation discs are being played one game at a time, as they are each a full game.

So what to do with this Capcom disc? I could have played every game individually - but for a start, that would mean I have three MORE versions of Street Fighter II to review, and that would be a boring set of entries!

So I've made a rather unorthadox decision - I'm grouping some games together. I will do one more Street Fighter II blog for example, which will take in all the arcade versions on the disc. Some of the games on the disc will get their own review (Final Fight being one example) and then there are a couple of entries where I have grouped a game with it's sequel, working on the basis that as arcade games were designed for five minute plays, each game might not occupy a full hour of my time...

Could I have played the two seperately? Probably. However, as one is a direct sequel to the other, it did mean that I can compare one game to it's sequel, something I rarely get to do in this blog..

So without further ado....



Ghosts 'n' Goblins
Released on: Arcade - then ported to NES, Commodore 64, Amiga, and then many other later consoles (Sega Saturn, PS2, Xbox)
Played on: Xbox
Release date: 1985

Ghouls 'n' Ghosts
Released on: Arcade - then ported to Amiga, Mega Drive, Master System and then many other later consoles (Sega Saturn, PS2, Xbox)
Played on: Xbox
Release date: 1988
 

Whenever one mentions either of these game to retro gamers, the thing that people always talk about is the difficulty level - and it's true that this is one of the most noticeable facts about the games, but we'll talk about that in a bit.


So what are these games? They are arcade platformers where you play Arthur, a Knight, who has to rid the kingdom of Ghosties and Goblins and Ghoulies so that he can... feel good about himself I guess? I don't know - I don't think there's really much of a plot! But does that matter?

Well no, no it doesn't. You run around, throwing spears at evil things, and trying not to lose your clothes.

Yes, I said that right. You try not to lose your clothes. Now this isn't because Arthur has some kind of exhibitionist streak (well not that I know of), it's the game's health system. One hit from an enemy and you lose your suit of armour, leaving Arthur running around in his underpants, and then a second hit leaves you dead.

As I mentioned earlier, this game is infamous for it's difficulty level, and consequently Arthur removes his clothes more often than a stripper who has been septuple-booked for stag parties, and is trying to please everyone rather than explain the misunderstanding - Which does lead to some interesting questions - like where the hell is he carrying the infinite number of spears (or flaming torches, or axes) that uses to dispatch enemies? Those must be some spacious Y-Fronts he's got on there!

But I digress (this whole blog post shouldn't be about a video game character's lack of clothing - it's not a review of Dead or Alive Volleyball or anything!) - what are the games themselves like to play?

In a surprising twist, they both stand up REALLY well. The controls are great, the levels are well designed, and there's a definite feeling of accomplishment when you graduate from one section to the next. It is designed for arcade play, and that does mean you will use quite a few continues to get anywhere, as continues would have cost money at the time, but within the home environment, they are both incredibly addictive games.

It takes me back to when I was a lad...

(NOTE - If you have a pipe and some slippers, you may want to grab them and get comfortable now, as this is about to become a misty-eyed look back at some long-forgotten time that probably wasn't at all as it is about to be described)

... when games were designed to be hard. (I told you we'd discuss the difficulty thing later!) Ghouls 'n' Ghosts (and indeed, Ghosts 'n' Goblins) are very hard and unforgiving games - but not once did I feel that I had died unfairly. In this day and age of cheap deaths, glitches, and difficulty curves that resemble a mobius strip, it's a great feeling to be able to master a level by simply playing it over and over again, remembering where enemies or obstacles appear, defeating them, and successfully moving on. It gives a sense of accomplishment that many modern games lack, and I couldn't stop smiling for the entire time I was playing these.

"But Brawny," I hear you cry, "Surely there are bad bits of these games?" 

Oh sure, there are niggles - the music does start to burrow into your mind until it won't ever leave you alone (and not in a good way), jumping back to the start of a section when you use a continue can be frustrating, and there appears to be very little point in choosing to pick up either of the two weapons I discovered (flaming torches or axes) as the spears work so much better!

But these points are me being fussy for the sake of it. These are well-made, enjoyable, rewarding games, which pleasantly surprised me, as I had never played either of them before.

I suppose, before finishing this review up, I should say which of the two games I preferred. Ghouls 'n' Ghosts has the nicer graphics, more variety of enemies, and is slightly harder than Ghosts 'n' Goblins - so obviously I prefer...

Ghosts 'n' Goblins.

Maybe it's just because it's the first of the two I played (another reason why combining two games in one playthrough may not be the best idea) but Ghosts 'n' Goblins just felt more fun - it may have worse graphics, but the levels intrigued me more, and the difficulty level was exactly right for me.

That's not to take away from Ghouls 'n' Ghosts, I just enjoyed my time with Ghosts 'n' Goblins slightly more. So with that in mind...

Rating: Ghosts 'n' Goblins - 8/10, Ghouls 'n' Ghosts = 7.5/10
Time played: A combined playtime of 1 hour 45 minutes, and I would have kept going too!
Would I play them again? Oh yes. I'm sure I can complete one of them... one day!

Next time, it's a game I haven't sat down and played since I was about 12, and I'm very excited about it!

Thursday, 27 September 2012

The Great Playthrough: Game 30 - Midway Arcade Treasures

I have a sneaky confession to make. This game wasn't supposed to be my next game on the playlist. A couple of weeks ago I bought a new console - an original Xbox. It cost a pound. Bargain. And over the next few days I picked up 3 games for it. Once I put the games on the list, however, it meant that two of the Xbox games became the next ones on the list. Sadly, the first one was Outrun 2 - and it turns out the disc is so scratched it won't play. Which makes me very sad, as I was desperately looking forward to playing it. So then I plugged in Midway Arcade Treasures...


Midway Arcade Treasures
Released on: Xbox, PS2, Nintendo Gamecube and P.C.
Played on: Xbox
Release date: 2003

Midway Arcade Treasures is a compilation of 24 retro arcade games from the 80s and early 90s. And you know what? It's great fun. I mean, I don't pretend that all of these games are solid gold - and they're all arcade games, designed for short blasts rather than long-term play. So I played all of them in my hours worth of playtime. And here's a game-by-game breakdown of the results.


720°  - An isometric skateboard game which is fun, if slightly awkward to control. Fun, fast and funky - very 80s, but good fun nonetheless. - 7/10

Blaster - Now this is trippy. It's as if someone built an obstacle course of neon Lego blocks and then propelled you at three-hundred and fifty-three thousand miles per hour towards them, knowing that you're going to crash and burn. But it's such fun anyway. - 7/10

Bubbles - You control a water droplet around a sink picking up gum and fighting off spiders. Yes, this game is as awesome as it sounds. Very little longevity but fun 3 minute chunks. - 6/10

Defender / Defender II aka StarGate - It's hard to say bad things about a game that is considered to be an absolute classic, and I will state now, that this version is a lot better than the one I reviewed back in Game 1. It is entertaining, but it's still just nothing special to me - and the sequel is just more of exactly the same - except this time, it has portals. - 5/10

Gauntlet - I feel I didn't give Gauntlet a good chance, as I enjoyed the 3 minutes of it I played. OK, so it may throw more bad guys at you than the patented zombie-fling 3000 ("Flinging zombies at your enemies for more than thirty years), but it was an enjoyable top-down hack and slasher, and it may well see me try it out again at some point soon. - 7/10

Joust / Joust 2: Survival of the Fittest - Just like Defender and it's sequel, Joust is a famous game, and one that I've already encountered on the tiny screen of the Game Boy in playthrough Game 1. Sadly, like Defender, it's a game who's reputation sadly outshines it. It's hard to control, it's a bit bizarre and slightly dull. Sorry Joust. - 4/10

Klax - A puzzle game! And an addictive one at that. It's a classic "match-3" style game, which becomes ridiculously fun and involving. I had a copy of this on the PC when I was young, and I'd completely forgotten about it until today. And it's so awesome! I'm definitely going back to this when I have more time. - 9/10

Marble Madness - It's quite simply fun. Controlling a marble around a course. Yes, the isometric 3D and touchy controls mean that you quite often fall off the edge when you don't mean to, but it's still a lot of fun - I came back to this one more than once in my playthrough! - 7.5/10

Paperboy - I love this game. Always have, always will. It kind of reminds me of doing my own paper round as a teenager (although I didn't just fling papers at people's front doors. Well, not always anyway - obviously it depended on my mood at the time.) Again, like Marble Madness, the controls are slightly flaky, but it's still an entertaining play - 8/10

Rampage - A game that doesn't quite live up to it's concept. You can play as a giant King Kong-style ape! You can smash up buildings! You can pummel soldiers who are shooting at you! Except, the controls are really rather wonky and the collision detection is rather off, so in fact you spend most of the time walking/jumping/punching at random and hoping. Shame really... - 5/10

Rampart - As dull as watching beige paint dry. Seriously dull. Granted, I have very little patience with strategy games at the best of times, and this just held no interest for me whatsoever. - 1/10

RoadBlasters - Now this is deceptively fun. As I stated earlier, I had been disappointed that I wasn't able to play Outrun 2 on this playthrough, and while RoadBlasters is no Outrun, it's still a very entertaining arcade-style racer where you have to keep picking up fuel to keep going. Plus, your car has guns, which is always fun. - 7/10

Robotron: 2084 - A classic that truly lives up to it's reputation. I hadn't played Robotron for many, many years, but on firing it up, I re-discovered everything I loved about it. Granted, it's very basic, visually, and that can cause a little confusion, but it's still one of the most energetic yet claustrophobic shoot-em-ups ever. And it's great. - 8/10

Root Beer Tapper - This is a bizarre game - where you have to keep refilling everyone's glasses and make sure at no point does one hit the floor. It's a good idea, but sadly I was very bad at it, and it didn't grip me enough to have another go. - 5/10

Satan's Hollow - Unmemmorable, un-exciting. No more to say - 1/10

Sinistar - Another shoot-em-up, but again, this one is quite fun. Bouncing around in a spaceship shooting at a whole bunch of enemies. Unlike Defender, you can at least see what's going on and identify bullets as they are fired, so that rates it a little higher for me. - 6/10

Smash TV - One of the best games of the bunch for me. A quasi-sequel to Robotron, it takes all of the good bits of that game and applies some lovely looking graphics to it. Don't get me wrong, there's not a lot in the way of variety, but who needs variety when you have guns that fire grenades, and multi-bullets and you can just mow down people in a hail of gore... wow. I sound disturbed, don't I. Never mind, it's all fun! Although, as Neety pointed out, "If this is a gameshow in the future, who are all the people who volunteer to run in and instantly get shot down by bullets?" - 9/10

SPLAT! - This is the most bizarre game in the bunch. And considering others of them have included filling peoples pint glasses, guiding a droplet around a sink and the neon insanity of Blaster, that says a lot. Basically on this game, you have to catch pies and throw them at your enemies. If an enemy hits you, your head falls off, and you have to chase around to catch it. Yes, I'm not making this up, it's totally true... - 3/10

Spy Hunter - A vertical scrolling driving game where you shoot other cars. It turns out that you're trying to shoot a spy off the road, but I just killed a lot of civillians and then blew up. - 3/10

Super Sprint - A top-down fun driving game, that I am awful at. Really bad. Which is a shame, because I enjoyed playing it - I just couldn't win anything. - 6/10

Toobin' - Now this was a real disappointment. Toobin' was one of the reasons I bought Midway Arcade Treasures 1 (I had a choice between 1, 2 or 3), and I did so because I used to have a version of it on the PC, which I remember loving. Having played it again, with it's awkward controls, I am left to wonder whether the version I had used an entirely different control mechanism, or if my younger self was just deluded. It's supposed to be a fun time racing down a river on a rubber tube, but sadly, it's just bloody frustrating. - 2/10

Vindicators - Sadly, my experience with this game was as follows. Drive a tank around, and then die. - 1/10

So, I know that this has been a huge blog, and I thank you for sticking with it (unless you skipped over all of the middle and have just jumped to this final paragraph, in which case, shame on you! Go back and read it properly!). Overall, Midway Arcade Treasures was a real blast, and whilst I do have three or four obvious favourites (Klax, Paperboy, Smash TV, Robotron), I also got to enjoy games I had never played before (Blaster, 720°, RoadBlasters) and try out a whole bunch of games, the type of which you rarely see nowadays, due to the lack of arcades. I miss arcades. Anyone want to lend me the money to establish one in Bournemouth?

Rating - 8/10
Time Played - 1 Hour 10 Minutes (I had to, to get one go on each game!)
Will I play it again? - Some of it, definitely.

Next time on Brawny's Great Playthrough, it's back to some 2D platforming! Stay tuned...