Once again, today is a double-dose of gaming goodness - A veritable harem of Handheld gaming if you will...
Warioware, Inc: Mega Microgame$!
Released on: Game Boy Advance
Played on: 3DS (Another Ambassador Game)
Release date: 2003
Tetris Party Live
Released on: DS (via the DSi Ware store)
Played on: 3DS
Release date: 2010
So it happened that the two next games on my list are a pair of handheld games, so I thought I'd embrace that and combine them into this one uber-blog.
"But Brawny, why are you reviewing these games together? Have you just got lazy and decided to write two reviews in one post?" I hear you all asking...
(Incidentally, I should really get these voices out of my head once in a while...)
There are a few reasons to review these together. The first is that yes, I am a little lazy, and I figured that since I happened to have played both of these before I started writing then it would make sense to write them together, and secondly I think that they are a good pair of games to contrast - as handheld games they are designed for short bursts of play - so how will they hold up for a full hours gametime?
So - let's focus on WarioWare first. This is the first game in the WarioWare series - a series seemingly designed to be played by those people with an attention span shorter than the legs of a dwarf who got squashed one day when he was sat on by an elephant. For those of you unfamiliar with the series, let me explain. WarioWare is a series of micro-games that last 5-10 seconds each, most of which you can win by simply simply pressing the A button at the suitable moment. Later iterations replaced buttons with the use of the touchscreen (WarioWare: Touched! on the DS), tilting the console (WarioWare: Twisted! on GBA) or waggling a wiimote in a selection of wierd and frankly often slightly rude gestures on WarioWare: Smooth Moves on Wii.
My description of the game may sound like I am being derogratory, but I don't mean to be at all. In fact, it's enormous fun and a brilliant idea, but I'm not sure whether it'll hold up to a full hour's worth of gameplay - let's find out!
I powered up the 3DS and started playing through the stages from the beginning - I had already unlocked them all from previous playthroughs, so I played them in the correct order, and you know what? It's still as much fun as I remember...
.... for about 10 minutes. Then the repetition starts to kick in.
There are still plenty of moments of awesome in WarioWare (The references to 8-bit classic Nintendo games in particular are an absolute treat), but after ten minutes of play I felt like I wanted to do something else. So I did. I stopped playing for an hour or so and then picked it back up for another go - which again, lasted approximately ten minutes. The problem here is the opposite to Half-Life 2 - whereas that game didn't suit my playthrough rules because the first half-hour didn't really feel like you'd started the game, WarioWare doesn't suit the playthrough rules because it's great for a short time, but I would never spend an hour on it.
Moving on to Tetris Party Live (which, incidentally was only the second game I ever bought from any kind of digital distribution service and downloaded to a console (I still prefer games to have a box - I'm an old fogey in that way)), and I was a little bit worried that I would have the same problems as WarioWare here. But I'd forgotten, of course, that it is Tetris. This game has been released (in various versions) on just about every console you could possibly think of, and no-one knows why guiding seven different blocks into lines is as addictive as something incredibly addictive (I tried to come up with a funny comparison there - but I failed miserably. Oh well, you win some and you lose some.)
I split my time with Tetris Party Live, playing a non-Endless game of Marathon (which stops at 150 lines), a quick snatch of online 2-player, a couple of rounds of Computer Battle and then a couple of Endless Marathon attempts, one of which smashed my current top score! And trying all of those other modes reminded me that endless marathon is the simplest and purest version of Tetris - The other variations all have their downsides - as follows:
Non-Endless Marathon - I find it frustrating when you reach 150 lines and it just stops - I prefer to carry on until I die..
Online 2-Player: This is incredibly frustrating, firstly because - as this version of the game is 2 years old and no longer available from the Nintendo E-Shop, the only opponent I could find was a Japanese player who was RIDICULOUSLY good at the game.
Computer Battle: The design of the battle game is OK, but for some reason, it just doesn't have the addictive qualities that the original does for me - the competitive element doesn't add anything. Also, the AI is not very variable - consequentially I am a level 2.5 player - I can continuously beat level 2 computer, and I continuously lose to the level 3 computer.
But the important thing is, that once I had gone back to Endless Marathon play, I played over my hour without getting even slightly bored - and that's due to the addictive nature of the game (and the high score chasing).
So all in all, these two games showcase the two options for handheld games. Tetris is the more traditional of the two, a game that you can play for 5 minutes or an hour, and it is just as rewarding, and WarioWare - which is much more along the lines of all the games available for iPhone, Android and other mobile phones - the kind of game that is fun for a few minutes, but you wouldn't play much more than that...
Nintendo should to do a WarioWare for smartphones - they'd make a fortune...
Ratings: 6.5/10 (WarioWare), 8/10 (Tetris Party Live)
Time Played: 25 minutes (WarioWare), 1 Hour 10 Minutes (Tetris Party Live)
Will I play them again?: Yes to both - WarioWare in short bursts and Tetris for slightly longer playtimes.
Next time - I wonder what genre we'll be visiting? Oh it's another 16-Bit 2D platformer - The Lion King on Megadrive! See you then!
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